May 24, 2006, 08:00 PM // 20:00
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#1
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Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
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Profession Changer in Guildhall
You can add all sort of stupid npc's to your guildhall like the weapon customizor or scroll trader. (who would ever use those??)
But there is one npc that I really miss; The Secondary Profession Changer!
I am sure that there are thousands of people who will agree with me.
This will be the only npc that's actually usefull in the guildhall to me, okok priest of balthazar can be useful until you are fully unlocked
Annoys me that every time i want to change my secondary i have to move to the desert/senji's corner.
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May 24, 2006, 08:05 PM // 20:05
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#2
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Lion's Arch Merchant
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/signed --but i think this has been mentioned before...
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May 24, 2006, 08:07 PM // 20:07
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#3
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Desert Nomad
Join Date: Feb 2006
Location: Monkeyball Z
Guild: S.K.A.T. [Ban]
Profession: Mo/
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Quote:
Originally Posted by Gargle Blaster
/signed --but i think this has been mentioned before...
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ok, the search allways offline and guru is very slow lately, so i didnt know. (if it's true)
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May 24, 2006, 08:15 PM // 20:15
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#4
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Burninate Stuff
Join Date: Aug 2005
Location: New Mexico
Profession: E/Mo
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has been mentioned by a few.
/signed anyway
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May 24, 2006, 08:23 PM // 20:23
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#5
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Forge Runner
Join Date: Aug 2005
Location: Ontario, Canada
Guild: Glengarry Fencibles
Profession: R/
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Still a good idea - even if it has been brought up before it deserves another signature.
/signed
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May 24, 2006, 08:31 PM // 20:31
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#6
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Lion's Arch Merchant
Join Date: Mar 2006
Location: At DigiPen.
Guild: Biscuit of Dewm [MEEP]
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/signed
This one would be very useful. And yes, this has been brought up, the general concensus being that it should not allow you to unlock secondaries, only to switch them. I personally would find such an NPC of extreme usefullness.
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May 24, 2006, 08:33 PM // 20:33
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#7
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Frost Gate Guardian
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yes >_<! *signs name all over fake petition*
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May 24, 2006, 11:00 PM // 23:00
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#8
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Forge Runner
Join Date: May 2005
Guild: The Etereal Guard
Profession: Me/Mo
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/NS for balancing reason
Prophocies let your change prof for free.
Factions cost you 500 gold to change prof.
What will Guild Hall, which is accessable to all chapters, do?
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May 24, 2006, 11:40 PM // 23:40
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#9
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Quote:
Originally Posted by lightblade
/NS for balancing reason
Prophocies let your change prof for free.
Factions cost you 500 gold to change prof.
What will Guild Hall, which is accessable to all chapters, do?
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Ok. My ranger is at Etnaran Keys. I want to switch from Monk secondary to Mesmer secondary. How many zones must i go to, to switch secondaries? Since i dont have SEiji's corner yet, i must zone to Tyria, then zone to the desert, then zone back to GH then zone back to Etnaran Keys.
A GH profession changer should only be able to change your profession after you unlocked it for Prophecies. And you must have Seiji's Corner for Factions chars to access it.
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May 25, 2006, 12:50 AM // 00:50
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#10
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Wilds Pathfinder
Join Date: Feb 2006
Location: USA
Profession: Mo/
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/signed, as long as your not allowed to change certain professions from it until you do the quests in the desert or get to senji's and pay the 55g gold fee.
Brother Gilburt
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May 25, 2006, 12:58 AM // 00:58
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#11
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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/signed as long as you are required to unlock the profession change before the changer would work for you.
PvP characters will come with the changer fully unlocked for them.
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May 25, 2006, 01:08 AM // 01:08
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#12
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Jungle Guide
Join Date: Jan 2006
Guild: [Here] | CKOD
Profession: E/R
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With a simple Unlocking System for the Prof. Changer, this would be easily incorperated. This would mean chapters would be seperated and everyone would be happy.
/signed
Quote:
PvP characters will come with the changer fully unlocked for them.
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IF they have the new campaigne.
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May 25, 2006, 01:14 AM // 01:14
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#13
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Forge Runner
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/signed, with everything that Trylo said
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May 25, 2006, 01:55 AM // 01:55
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#14
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Forge Runner
Join Date: Feb 2005
Location: Anchorage Alaska
Guild: Haz Team [HT]
Profession: R/W
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So like the rune trader was suppose to be originally. That sounds ok...
If its unlocked As a secondary you can use it... Makes sence to me... That way will eliminate the possibility of a Non Factions owner from getting the Other professions as well...
However I am not going to make this request. Since its obvious we are making to many recommendations to a point its overwhelming Anet and they are starting to say Slow down there big fella!!!! 1 thing at a time...
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May 25, 2006, 03:21 AM // 03:21
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#16
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Technician's Corner Moderator
Join Date: Jan 2006
Location: The TARDIS
Guild: http://www.lunarsoft.net/ http://forums.lunarsoft.net/
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/signed
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May 25, 2006, 03:27 AM // 03:27
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#17
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Jungle Guide
Join Date: Dec 2005
Location: Sitting upon Kerrigan's Throne.
Guild: Live For The Swarm [ZERG]
Profession: Me/N
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/signed
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May 25, 2006, 03:29 AM // 03:29
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#18
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Lion's Arch Merchant
Join Date: Oct 2005
Location: Mexico
Guild: Go for the eyes [jizz]
Profession: W/Mo
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/Signed
Travelling back and forth between towns is awesomly annoying due to this new lag introduced with factions.
This improvement on the guild halls might help a little, you would still have to travel to your guild hall but it would be easier than travelling to the main cities then to the outpost where its possible to change your profession then go back to the place where you want to use your new secondary.
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May 25, 2006, 08:16 AM // 08:16
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#19
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Academy Page
Join Date: Dec 2005
Location: UK
Guild: The Imperial Guards
Profession: W/Mo
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/signed and then signed again with a false moustache and different address.
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May 25, 2006, 04:39 PM // 16:39
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#20
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Ascalonian Squire
Join Date: May 2006
Location: United Kingdom.
Guild: Metavolved Perceptions [SpEc]
Profession: R/Me
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/Signed to the max.
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